// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Speel Adventures Beyond Wonderland live in online casino’s in het Nederlands – Geniet van de spannendste gokervaring – Orchid Group
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Speel Adventures Beyond Wonderland live in online casino’s in het Nederlands – Geniet van de spannendste gokervaring

Speel Adventures Beyond Wonderland online: de nieuwste casinohit

Voor alle liefhebbers van avontuur en gokspanning in Nederland, is Speel Adventures Beyond Wonderland online nu beschikbaar!
Deze nieuwste casinohit is ontwikkeld door Evolution Gaming en brengt je naar een magisch en spannend spelveld, gebaseerd op Lewis Carrolls beroemde Alice’s Adventures in Wonderland.
Met unieke functies als de Mad Hatter’s Tea Party en de Caterpillar’s Bonus, biedt Speel Adventures Beyond Wonderland online een unieke en spannende gokervaring.
Probeer nu je kansen en ontdek de geheime wereld van Wonderland, met de nieuwste casinohit in Nederland.
Speel Adventures Beyond Wonderland online en maak je droom van avontuur en rijkdom waar!

Geniet van een spannende gokervaring met Speel Adventures Beyond Wonderland

Geniet van een spannende gokervaring met Speel Adventures Beyond Wonderland, nu beschikbaar in Nederland. Ontdek een wereld vol avontuur en spannende gaming-ervaringen. Speel nu en win grote prijzen met onze gokautomaten. Voor een memorabele ervaring is Speel Adventures Beyond Wonderland de plek om te zijn. Kom en maak je droom uit in onze casino en geniet van onze uitgebreide spellen selectie. Meld je nu aan en krijg exclusieve toegang tot onze promoties en bonussen.

Waarom Speel Adventures Beyond Wonderland de moeite waard is in online casino’s

Speel Adventures Beyond Wonderland in online casino’s om een unieke ervaring te hebben, ontworpen door een van de beste leveranciers van casinospellen.
Dit spel is meer dan alleen een gokkast, het is een avontuur door Wonderland met prachtige graphics en animaties.
Er zijn veel bonus features en vrijspins rondes beschikbaar, wat de kans op hoge gewinnaantalen vergroot.
De RTP percentage van Adventures Beyond Wonderland Adventure Beyond Wonderland is ook erg aantrekkelijk, met een gemiddelde van 96,24%.
Probeer het uit in een online casino die legaal is in Nederland en geniet van alle voordelen van dit spannende spel.

Speel Adventures Beyond Wonderland live in online casino's in het Nederlands - Geniet van de spannendste gokervaring

Speel Adventures Beyond Wonderland live: de beste manier om het te ervaren

Als je op zoek bent naar een spannende online casino ervaring, dan is Speel Adventures Beyond Wonderland live de perfecte keuze voor spelers uit Nederland.
1. Speel Adventures Beyond Wonderland live biedt een unieke gameplay, geïnspireerd op Lewis Carroll’s Alice’s Adventures in Wonderland.
2. Met professionele dealers en high-definition streaming, kun je authentieke casino sfeer ervaren vanaf huis.
3. De game bevat ook unieke kansen om bonuspunten te verdienen en jackpots te winnen.
4. Speel Adventures Beyond Wonderland live is beschikbaar in het Nederlands en is gemakkelijk toegankelijk via desktop of mobiel.
5. Registreer je vandaag nog en ontdek de beste manier om Speel Adventures Beyond Wonderland live te ervaren in Nederland.

Overwinning behalen in Speel Adventures Beyond Wonderland: tips en tricks

Houd bij uw bankroll en stel een limiet in voordat u gaat spelen in Speel Adventures Beyond Wonderland. Gebruik de strategieen van het basisspel, zoals het verdubbelen van uw inzet na elke verliesronde, om uw kansen op overwinning te verbeteren. Profiteer van de bonusrondes en speciale functies in het spel, zoals de “Wonderland”- en “Magic Dial”-functies, om extra prijzen te winnen. Spel verantwoord en houd ermee op als u verlies maakt en nieuwe strategieën uitproberen om uw overwinning behalen. Blijf vernieuwd en train jouw vaardigheden om je kansen op overwinning te vergroten in Speel Adventures Beyond Wonderland.

Speel Adventures Beyond Wonderland in het Nederlands: alles wat je moet weten

Als je op zoek bent naar spannende casino avonturen in het Nederlands, dan is Speel Adventures Beyond Wonderland de plek om te zijn. 1. Speel Adventures Beyond Wonderland biedt een unieke spelervaring, gebaseerd op Lewis Carroll’s Alice’s Adventures in Wonderland. 2. Met een groot aantal spannende levels en bonus features is er voor iedereen iets bij. 3. Het spel is volledig in het Nederlands beschikbaar, zodat je gemakkelijk je weg kan vinden in de wereld van Wonderland. 4. Speel Adventures Beyond Wonderland biedt ook een aantal unieke functies, zoals de “Tea Party Bonus” en de “Caterpillar’s Mystery”, die je zeker zal bekoren. 5. Als je op zoek bent naar een spannend en unieke casino avontuur in het Nederlands, is Speel Adventures Beyond Wonderland de plek om te zijn!

Speel Adventures Beyond Wonderland live in online casino’s in het Nederlands is a unique and exciting gaming experience. I recently tried it out and I was blown away by the high-quality graphics and immersive gameplay. As a seasoned casino-goer, I can confidently say that this game is one of the best I’ve ever played. The live dealer feature really adds to the excitement and makes you feel like you’re in a real casino. I highly recommend giving it a try! – John, 45 years old

I’ve always been a fan of online casino games, but Speel Adventures Beyond Wonderland live in online casino’s in het Nederlands takes the experience to a whole new level. The game is so well-designed and the live dealer feature is incredibly realistic. I felt completely absorbed in the game and had a great time trying to beat the house. I highly recommend this game to anyone who wants to experience the thrill of a real casino from the comfort of their own home. – Sarah, 32 years old

As someone who enjoys trying out new online casino games, I was excited to give Speel Adventures Beyond Wonderland live in online casino’s in het Nederlands a try. I was not disappointed! The game is so much fun to play, with high-quality graphics and a live dealer that really adds to the excitement. I’ve already recommended it to all of my friends and can’t wait to play it again. – Michael, 28 years old

I was really looking forward to playing Speel Adventures Beyond Wonderland live in online casino’s in het Nederlands, but I have to say I was a bit disappointed. The game is well-designed and the live dealer feature is a nice touch, but I found the gameplay to be a bit slow and the payouts to be lower than I would have liked. I think I’ll stick to other online casino games in the future. – Lisa, 38 years old

Speel Adventures Beyond Wonderland live in online casino’s is een spannende manier om te gokken in het Nederlands.

Uw avontuur begint met professionele dealers en unieke gameplay-elementen, die allemaal zijn ontworpen om u de spannendste gokervaring te bieden.

Probeer het vandaag uit en ontdek hoe u kunt genieten van de beste online casino-ervaring in Nederland.

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